What is Design Thinking?

Design Thinking enables companies and organizations to better understand complex problems and issues and solve them in a structured process. We show you the six phases that make up the design thinking process and the methods design thinkers use to immerse themselves in the needs of users and achieve the most practical results possible.

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Design Thinking explained simply

Design Thinking is an iterative method or process for solving complex questions and problems. The Design Thinking process consists of a sequence of six steps, also known as Design Thinking phases, in which a team of five or six people systematically works through the question and arrives at creative solutions. The most important feature of the Design Thinking method is its point of view:

The goal is to develop a deeper understanding of the problem in order to find a solution that is compelling from the customer’s perspective.

Where does Design Thinking as a method come from?

Design Thinking as a practical method

David Kelley and Tim Brown have shaped the understanding of Design Thinking as a method that combines the fulfillment of user needs with what is technically feasible and economically viable. In other words, it is not enough for the customer to be satisfied. With design thinking, companies and organizations develop solutions that are both convincing from the user’s point of view and market-oriented.

It is this combination of design (structured design process) and thinking (examination of economic and technical feasibility) that makes innovation successful. (Paraphrased from Tim Brown: Design Thinking. In: Harvard Business Review. June 2008)

Although Leifer, Kelley, and Brown are often referred to as the “pioneers” of Design Thinking, there are also many female design thinkers who have contributed significantly to the popularity of the method. Today, researchers such as Claudia Mareis, professor of design and knowledge history at Humboldt University (Berlin), and Mariana Amatullo, professor of strategic design and management at Parsons School of Design (New York), are shaping the academic conversation about Design Thinking and the many applications of this innovation method.

Fast results thanks to small teams

Design thinking methods

Successful design thinkers find answers to questions that haven’t been asked-because no one knew they needed to be asked. To do this, design thinking teams need to step out of their own perspective and constantly refer back to their target audience, immersing themselves as fully as possible in the needs and problems of the users.

Designers have a variety of tools and methods at their disposal for this process, which are selected and often combined depending on the question or problem at hand. Design Thinking methods that are used in virtually every innovation and ideation process include, for example

  • Interviews: Personal conversations with as many different participants as possible are one of the most important Design Thinking methods. It is crucial for the success of this method that no leading questions are asked: The goal is to develop a better understanding of the problem or the needs of the target group without presenting any solutions.
  • Engagement/participatory observation: Participatory observation is an important addition to interviews, diary studies, etc., because it allows teams to immerse themselves in the experiences and needs of participants without any “filters.” To this end, everyday situations are reenacted to find anchor points for solutions or new ideas. A similar effect can be achieved with the help of video material or through so-called shadowing (accompanying a person through their everyday life).
  • Personas: Personas give potential customers a face, including their desires, dreams, goals, and life circumstances. The character descriptions are created based on real user data and help teams identify with the target group on an individual level.
  • Empathy map: The empathy map can be used as an alternative or supplement to personas. The aim here is not only to gain a better understanding of the target group’s needs (gains), but also to get a feel for their obstacles (pains). The map consists of six fields which, in addition to needs and obstacles, cover the areas of seeing (environment), hearing (perception), thinking & feeling (thoughts) and saying & doing (actions). The team works its way from field to field in a workshop setting and fills the empathy maps with the data and insights available about the respective target group.
Point of View

Point of View is a method frequently used in Design Thinking projects for organizational development. It allows the team to understand and adopt the point of view of each person involved in the respective process. This method is often used when it is not entirely clear why certain processes are not working or why gaps in communication are occurring.

First, all those involved in the process (e.g., as Post-its) and their relationships to each other (in the form of arrows) are displayed on a board or whiteboard. Then, specific interactions and processes between these people are superimposed (e.g., using carbon paper). This often reveals where processes are disrupted, communication channels are interrupted, or important contacts are not even established in the first place.

Future(s) Thinking

A relatively new method in the Design Thinking toolset is known as future thinking or future(s) thinking. Future thinking involves identifying specific signals and indicators in the present that point to possible changes in the future—and using these possible future scenarios to change the present. Teams collect indicators of possible changes and developments by conducting qualitative surveys in workshops and performing consistent trend analysis.

The Design Thinking process

The Design Thinking method culminates in the design thinking process. This process consists of six phases, which the respective team goes through until the solution is materialized and successfully tested on the correct target audience. It is therefore an iterative process that focuses on the needs of the user. The six phases essentially follow the work process of a designer, who intuitively approaches the solution starting from a beginner’s mindset. The three main tasks in the design thinking process are

  1. Understanding: The team defines the initial situation, identifies the problem space, and develops a basic understanding of the problem or issue.
  2. Observe: “Observe” means immersing oneself deeply in the problem or needs of the users.
  3. Find ideas: The team develops ideas on how problems could be solved, evaluates them, and prioritizes them.
1.
Phase 1 – Understanding and defining the problem area

The first phase of the Design Thinking process is about getting all team members “on the same page.” The team must develop a common understanding of the problem or issue and define both the framework conditions and the solution horizon. At the end of the first phase, everyone involved has an idea of how the problem presents itself from the user’s perspective. In the next phase, these hypotheses are tested to see whether they are accurate or whether they fail to reflect the reality of the users’ experience.

2.
Phase 2 – Immersion in the world of needs

3.
Phase 3 – Define conceptual framework

4.
Phase 4 – Brainstorming and initial sketches

5.
Phase 5 – Materializing ideas (prototyping)

Phase five of the Design Thinking process is about making the best idea(s) from phase 4 experiential for others: this is where the team develops (initial) prototypes. Only when the prioritized idea(s) can be tested on representatives of the target group does it become clear whether the solution really has potential. It is crucial that the prototype invites identification:

In phase 6, the test group must be able to think their way into the solution or put themselves in its place – this is the only way to generate feedback that the team can actually work with. There are no limits in terms of design and materials: a prototype that exists “only” on paper can work just as well as a prototype made of Lego bricks. The main thing is that it is fit for purpose and does not cost the team too much time or energy.

6.
Phase 6 – Testing, feedback, and conclusion

In phase six of the Design Thinking process, the team presents its creative solutions in the form of prototypes to a group of test customers who belong to the ideal user group defined in phase 2. Prior to the presentation, the team members define what needs to happen for the respective prototype to be considered successful. It is important that a prototype that does not work is not seen as a failure: phase six does not aim to communicate the prototype as the optimal solution, but rather to obtain genuine and critical feedback. To this end, the team observes how the test group interacts with the prototype: What questions do they ask? Which aspects do they find particularly striking? Why do they ask these questions?

Depending on how the test group reacts to the prototype, the design thinking process then starts again from the beginning (because, for example, important flaws in the solution only became apparent through the prototype) or the solution works and can be implemented. In some cases, the team only needs to return to phase five and adapt the prototype.

A complete solution in 5 days: the Design Sprint

A popular variant of the design thinking process originates from digital product development at Google Ventures: The Design Sprint, developed by Jake Knapp in 2010, allows just five days to define a problem (day 1), sketch out different solutions (day 2), prioritize the ideas (day 3), build the prototype (day 4), and test the prototype (day 5).

As with any design thinking process, the Design Sprint ends with either a solution that is ready for implementation, a prototype that requires final adjustments, or the realization that the prioritized idea should not be pursued further. In the latter case, the Design Sprint starts over from the beginning. At Google, the Design Sprint involves product managers, stakeholders, and technical experts.

Change by Design with Wonderwerk

Wonderwerk Consulting operates at the intersection of innovation, management by design, and organizational development. We have been successfully supporting change processes in companies and public organizations for many years and apply design thinking in a targeted manner to both organizational and strategic issues.

As pioneers of design thinking in the DACH region, we are convinced that this innovation method can deliver valuable results and open up innovative solutions for every organization and every question or problem.

Wonderwerk as a Design Thinking Coach

At Wonderwerk, we are convinced that problems are fundamentally systemic in nature and that an expanded perspective is needed to identify the root causes of a problem. In doing so, we often uncover further weaknesses in processes and/or structures and resolve them before they can become problems.

As Design Thinking coaches, we take great care to clearly separate the interests and needs of the organization we are working for from the needs and interests of the users: for an organization that develops in line with user needs rather than apart from them – and for change that matters.

Walking in your customers shoes

Why does a particular service work for one generation of people but not for the next? We explored this question in our latest success story for the Austrian Public Employment Service.

To find out what it takes for the youngest generation on the labor market, the so-called Gen Z, to make use of the AMS’s services as reliably as older generations, we used various design thinking techniques such as sound walks, storytelling research, and co-creation.

We consistently involved the user group in all processes in order to gain an accurate picture of their experiences and needs and, together with the AMS, create services that really meet the needs of teenagers and young adults.

Contact

Anna-Maria Hausdorf

anna-maria.hausdorf@wonderwerk.com

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